Syyyke’s All In One
Azur’s Magic spell set:
-Terra Magicus follows you, Azur animations added, and Azur spell damage boost added.
-Comet is now an Azur spell, has Azur animations, flies much farther and faster than before.
-Cannon Of Haima is now an Azur spell, is short range AoE, and Azur animations have been added.
-Comet Azur is now a powerful instant cast “Blizzard Orb” like AoE projectile.
-Azur spell damage boost added to Azur’s Glintstone set, plus a hidden seal.
Rykard’s Lava spell set:
-Magma Shot is now a homing Rykard’s Rancor that explodes with Rykard’s lava on impact.
-Rolling Magma is now a Rykard’s Rancor that explodes on impact then explodes again with Rykard’s lava on impact.
-Gelmir’s Fury will now explode with Rykard’s lava on impact for every stream of lava.
-Rykard’s Rancor is faster, has extra heads, much better homing, goes through walls, and continually explodes on impact.
-All Lava spells have Rykard’s cast animations along with radius and damage buffs to Rykard’s lava.
-Lava spell damage boost added to Crucible armor sets, plus a hidden seal.
-Lava spell damage boost added to Flame, Strengthen Me.
Ranni’s Dark Ice spell set:
-Glintstone Icecrag is now chargeable, has Ranni animations, and flies much farther and faster.
-Frozen Armament’s frostbite effect has been buffed, gives player Ranni spell damage boost, and has Ranni animations.
-Freezing Mist is chargeable, slowly floats towards targets, has added ice effects, and does decent damage so it’s actually usable now.
-Zamor Ice Storm’s casting is much faster, is chargeable, duration of storm increased, and has Ranni animations.
-Ranni’s Dark Moon has a bigger blast radius, better AI, and better mobility.
-Ranni spell damage boost added to the Snow Witch set, plus a hidden seal.
Mogh’s Blood Flame spell set:
-Bloodflame Blade can be applied to seal to give added blood loss effect and animations have been changed to cast much faster.
-Bloodflame Talons now deals damage with initial slash before dealing it’s explosive blood flame damage.
-Bloodboon now flies much farther, burns where it lands, then explodes with blood flame after a very short time.
-Swarm of Flies now flies much further, deals damage longer, and explodes with blood flame as they disappear.
-Damage buff from White Mask added to the Lord of Blood’s Robes.
-Briars of Punishment completely reworked and will now throw multiple Briars and they explode.
-Briars of Sin is a chargeable short range AoE similar to vanilla with different cast animation.
There’s TONS more spell changes I’m just not done with the spell kits yet.
Combat system, game balancing, and animation overhauls:
-Added bow affinities, stat scaling, dramatic increase to arrow velocity, and accuracy to make using bows fun!
-Seals and staves cast all forms of magic, certain spells won’t behave correctly without the proper catalyst.
-Added INT scaling to seals so late game players are rewarded for their extra stats and INT scaling spells can be used accordingly.
-All requirements have been removed, you find something you can use it. Always light load regardless of equipment.
-All weapons are now buff-able, all buffs are applied to both weapons and some visual effects have been altered.
-All buffs last forever including items, all buffs now stack including all visuals! Weapons will now pulse with all the different effects.
-Rune drops have been multiplied by x2 that goes for all corresponding NG+ and 500 base discovery stat regardless of level or arcane stat.
-All armaments and spirit ash are free to upgrade and all items are in crafting kit thanks to Grand Merchant.
-All spell stamina consumption has been removed and focus consumption has been halved.
-All spell cast times have been halved, travel distances have been doubled, and spells that didn’t “home” now do.
-Respectable health and focus regeneration. (applies to all humanoids)
-Summoning areas have been greatly, death screen has been shortened, and recover your runes anywhere.
If anything is broken please let me know.