One-Slot Magic and Extra Slots
All spells now only take 1 single memory slot to equip + increases the default slots from 2 to 6, allowing you to have 14 max total slots.
Changes the following spells to only take up a single memory slot instead of 3 or 2.
Changes the starting memory slots from 2 to 6, allowing you to reach a total of 14 slots, which seems to be the maximum supported by the game (the talisman Moon of Nokstella will therefore have no effect). When equipping spells, you will only see 12 slots (two rows of 6): you will have to scroll down to see the remaining 2 slots.
Affected Incantations:
3 slots -> 1
- Placidusax’s Ruin
- Scarlet Aeonia
2 slots -> 1
- Black Blade
- Death Lightning
- Elden Stars
- Flame of the Fell God
- Giantsflame Take Thee
- Greyoll’s Roar
Affected Sorceries:
3 slots -> 1
- Comet Azur
2 slots -> 1
- Founding Rain of Stars
- Meteorite of Astel
- Ranni’s Dark Moon
- Rennala’s Full Moon
- Rykard’s Rancor
INSTALLATION:
Download ModEngine2 and drop the regulation.bin file in your ModEngine2\mod\ folder, then start the game using ModEngine’s launchmod_eldenring.bat file. This will automatically launch the game in offline mode. Do not use this mod online.
CSV files for merging using DSMapStudio are included in the file. Changes:
– Magic: “Slot Usage” changed from 3 and 2 to 1 for the relevant spells;
– PlayerCommonParam: “Base Memory Slot Count” changed from 2 to 6