Floating Magic Downpour
Improves the spell Magic_Downpour by making the ball trace and float-upon the enemies .Than shooting bullets at them.
==== Mod introduction ==== (by my enthusiastic friend’s translation.Easyer Reading I guess.)
This mod attempts to make the spell “Magic Downpour” more practical.
The floating ball will trace the enemies you’ve locked on and shoot magic bullets at them.
The magic bullets will slightly guide toward the enemies and penetrate through them (which improves its AoE capability).
The “charged version” will create a magic circle that stays in the air and functions like “Magic Glintblade.”
The floating ball will rush to the enemies after a few seconds. And it shoots more bullets than usual.
However, there are also some nerfs for balancing purposes.
The spell duration increases and magic bullets have longer knockback distances ,
But the damage and frequency are slightly reduced.
The charged version will also cost more FP & stamina.
I’ve also uploaded a video (in the video tab) to demonstrate how the mod works.
==== Installation ====
Installing with Mod Engine 2 is recommended (but not necessary) since it improves the compatibility with other mods.
Below are the instructions for different users:
If you only use this mod, replace the regulation.bin file inside the game’s folder with this mod.
(Make sure to make a backup first, just in case.)
For Mod Engine users:
Put regulation.bin into the “Mods” folder (or “mod” for Mod Engine 2)
For people who use multiple mods:
Combine the regulation.bin with the CSV files provided by this mod using DSMapstudio
Put the combined regulation.bin into the “Mods”/”mod” folder (or backup and replace the file if you’re not using Mod Engine)
==== Epilogue ====
Personally, I like the spell “Magic Downpour” a lot!
It’s gorgeous, like the stars falling through the sky.
However, it also sucks. (Even after the reduced FP cost in Official patch v1.071.)
It’s hard to hit enemies with. And it doesn’t have any effect like stun or knockback.
It’s supposed to be a crowd-control spell, but even Glinstone Arc does a much better job.
So it was just a beautiful firework for me, but I like it too much hence the mod.
I first tried to make the magic bullets trace the enemies, but it was overpowered (which was not my intention.)
After a few attempts, I suddenly thought: “Why not let the floating ball follow the enemies?”
(This was my first mod for Elden Ring, so it was challenging. There are too many parameters to figure out.)