Dreamshadow Scythe and Moveset
Custom made unique scythe weapon designed by Kaji22, commissioned by our team member Luna (DannaRain11). Replaces the Grave Scythe item and movesets for all in games scythes. Adds an additional gravity based quickstep.
This scythe, is only one out of a possible many in the Dreamshadow arsenal of weapons; existing in a dimension far beyond the Lands Between.
Please enjoy this creation as it was a fun one to make 😀
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Weapon Replaced: Grave Scythe
Moveset Replaced: Scythe & Scythe Unique R2s`You can change it to replace another weapon’s model instead if you want but the moveset will stay on the Scythes.
Example: Grave Scythe —> Scythewp_a_1052 —> wp_a_1050
Installation:
Mod Engine
1. Download the mod.
2. Extract it to your game folder where “mods” is.
3. You’re good to go!
UXM Tutorial
1. Download the mod.
2. Find “parts” folder in the zip and drop it in your game folder.
3. You’re good to go!
Parts explained to merge with other mods:
wp_a_1520.partsbnd.dcx — Scythe Model (In “parts” folder)
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regulation.bin
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Everything added in the regulation by this mod starts with XX so you can easily find all of it, rows were changed/added in:
AtkParam_Pc
Bullet
BehaviorParam_PCEquipParamWeapon (Grave Scythe was modified)
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c0000.anibnd.dcx (In “chr” folder)
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The TAEs edited were the following:
(Rolls & Backsteps)
-a000.tae
-a016.tae
(Scythes)
-a050.tae
-a225.tae
-a615.tae
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sfxbnd_commoneffects.ffxbnd.dcx (In “sfx” folder)
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The files added are:
-f000660707.fxr and f000660707.ffxreslist
-f000660708.fxr and f000660708.ffxreslist
If you want to merge also make sure to add them to “_yabber-bnd4.xml” when re-packing the sfxbnd_commoneffects.ffxbnd.dcx
Find them on the .xml of my mod then add them in the same places that I did, do not add them anywhere else, and also add them in the same way that I did