Abyss Watchers and Farron Greatsword Animation Repository
First things first, this is NOT a mod, but rather a resource for modders with the knowledge to use it for their own mods.
A repository of animations from the Dark Souls III boss Abyss Watchers, along with animations from the Ashen One’s Farron Greatsword retargeted onto the player for modders to use in their own mods. As stated in the overview, this is not a mod, but merely a collection of hkx animation files, so adding it to your mods folder will do nothing. For non-modders who wish to learn how, I would recommend joining the Discord for assistance, as well as visiting Rainer Gei’s youtube channel, which has several videos going over the basics of DSAnimStudio, which is needed for editing events (attacks, sounds, particle effects, etc…) within animations.
Animations Included:
a000_000020.hkx
a000_002000.hkx
a000_002001.hkx
a000_002002.hkx
a000_002003.hkx
a000_002100.hkx
a000_003000.hkx
a000_003001.hkx
a000_003002.hkx
a000_003003.hkx
a000_003004.hkx
a000_003005.hkx
a000_003006.hkx
a000_003007.hkx
a000_003008.hkx
a000_003009.hkx
a000_003010.hkx
a000_003011.hkx
a000_003012.hkx
a000_003013.hkx
a000_003014.hkx
a000_003015.hkx
a000_003016.hkx
a000_003017.hkx
a000_003018.hkx
a000_003019.hkx
a000_003020.hkx
a000_006000.hkx
a000_006001.hkx
a000_006002.hkx
a000_006003.hkx
The names of each file correspond to their respective source animation in the Abyss Watcher’s, c3040’s, anibnd file, so look there in DSAnimStudio for clarification on what each animation refers to.
Farron Greatsword Animations Included:
a161_033000.hkx (Light Attack 1)
a161_033010.hkx (Light Attack 2)
a161_033020.hkx (Light Attack 3)
a161_033500.hkx (Running Attack? See note below.)
a161_033900.hkx (Roll Attack)
a161_036000.hkx (Cut Stomp Weapon Art Start)
a161_036050.hkx (Cut Stomp Weapon Art Thrust)
Note: While there’s an entirely separate animation for the running attack in the files, DSAnimStudio suggests that the game does not use this, and instead just uses the first light attack animation for its running attack. There is also a separate parry animation, but it looks no different visually from any other shield parry, so I saw no reason to include it.