Real FP Regen
Now your character will regenerate 2 + 5% FP every 2 seconds at all times. Can be easily customized if you don’t like these values, just change them in .MASSEDIT file.
Idea is simple – if you are a melee warrior now you can use weapon arts to spice up your gameplay without any real penalty. If you use some magic beside melee weapon you might need one or two emergency flasks. If you are pure mage you will still need to carry flasks, because FP regen is too slow to simply spam expensive spells. But it does make pure magic build finally viable, because with slow regen you won’t need to use that many flasks.
If you want to change something here are the values:
Affects SpEffectParam row 100620 (right hand) and 100621 (left hand):
Trigger Interval <- 2 (how often effect occurs in seconds, setting it above 2 seconds will result in UI disable/enable in a loop until FP is regenerated)
Current FP + <- -2 (how much FP is taken away, so you need to substract to add more)
Current FP % + <- -5 (% of FP taken away, logic same as above)