New Starting Classes – Powerful and Lore Friendly
This mod was inspired by wanting to do Crucible Knight Build. But rather than doing a NG+, I thought I’d add it as a starting class. Then I thought, why not just add all the builds I want to play as starting classes? So I did. I don’t think any of them are OP, as I focused to keep them more lore-friendly than meta. To wield most of the equipment though the stats needed to be much higher than starting, so doing a New Game with one of these, you’ll probably melt early bosses and mobs easily. I did edit their starting Rune Level as well though, so levelling is consistent with the vanilla game.
I did try to amend the ‘background photos’ but they turned out looking trash. I may do so in the future if I get some time, but for now the default ones are stuck there.
So the new classes are:
Crucible Knight – Ordovis and Siluria
(When I first started the game these guys used to wreck me, so I thought it would be fun to cosplay as one and be the one doing the wrecking.)
Siluria armor is available for purchase from the Twin Maide Husks (can’t give more than 1 starting armor)
Armor – Axe & Tree (wt = 36.9)
Seal – Finger Seal (wt = 1.5)
Incant – Breath; Horns; Tail
Weapon – Ordovis’s Greatsword (wt = 12) & Siluria’s Tree (wt = 10)
Shield – Crucible Hornshield (wt = 11.5)
Talisman – Crucible Scale (wt = 1.1)
Total Weight = Sword 63; Tree 49.5;
Stats – Vigor = 15; Mind = 7; End = 20; Str = 30; Dex = 18; Int = 0; Fth = 30; Arc = 0; Total = 120
Godskin – Noble and Apostle
(Another very strong character that used to kick my ass. Time to put their skills to my own benefit.)
Apostle armor is available for purchase from the Twin Maide Husks
Armor – Noble & Apostle (wt = 12.2; wt = 10.9)
Seal – Godslayer Seal (wt = 1.5)
Incant – Black Flame; Scouring Black Flame; Black Flame Ritual; Black Flame Blade; Black Flame’s Protection; Noble Presence
Weapon – Godskin Stitcher (wt = 7); Godskin Peeler (wt = 8)
Talisman – Godskin Swaddling Cloth (wt = 0.9)
Total weight – Noble 21.6; Apostle 21.3
Stats – Vigor = 10; Mind = 20; End = 8; Str = 17; Dex = 22; Int = 0; Fth = 42; Arc = 0; Total = 119
Merchant (Madness Incantations)
(These guys have the saddest lore in the whole game, so this is my little homage to their struggles.)
Armor – Nomadic Merchant (wt = 14.2)
Seal/Staff – Frenzied Flame Seal
Incant/Sorcery – Frenzied Burst; Howl of shabriri; insecapable frenzy; flame of frenzy; unendurable frenzy
Weapon – Cane Sword (wt = 2.5)
Shield – X
Talisman – Flock’s Canvass Talisman (wt = 0.7)
Total weight = 17.4
Stats – Vigor = 10; Mind = 28; End = 18; Str = 10; Dex = 11; Int = 10; Fth = 33; Arc = 0; Total = 120
Fia’s Reverent (Death Sorcery)
(Death sorcery is so underwhelming in this game, but very unique. This build tries to use the best of it.)
Armor – Fia’s Hood (wt = 1.7); Night’s Cavalry Armor (wt = 12.8); Confessor Gloves (wt = 2.8); Sanguine Noble Waistcloht (wt = 2.5)
Seal/Staff – Prince of Death’s Staff (wt = 3)
Incant/Sorcery – Rancorcall; Tibia’s Summons; Ancient Death Rancor; Explosive Ghostflame; Fia’s Mist
Weapon – Grave Scythe (wt = 9.5)
Shield – X
Talisman – Magic Scorpion Charm (wt = 0.8)
Total weight = 33.1
Stats – Vigor = 6; Mind = 8; End = 10; Str = 17; Dex = 13; Int = 42; Fth = 30; Arc = 0; Total = 126
Curse Bearer (Dung Eater inspired build)
(I haven’t finished the game with the Curse ending yet, so I made this guy to do so when I get around to it.)
Armor – Bloodsoaked mask (wt = 2.2); Bloodsoaked tabard (wt = 8.3); bloodsoaked manchettes (wt = 1.4); Prisoner Trousers (wt = 2)
Seal/Staff – X
Incant/Sorcery – X
Weapon – Butchering Knife (wt = 8.5); Bloodstained dagger (wt = 2)
Shield – Pillory Shield [Parry] (wt = 3.5)
Talisman – Dagger Talisman (wt = 1.1)
Total weight = 29
Stats – Vigor = 25; Mind = 5; End = 45; Str = 16; Dex = 20; Int = 0; Fth = 0; Arc = 9; Total = 120
Vassal to the Starts (Sorcery Build)
(Build inspired by Ranni’s ending. Just a classic intelligence/sorcery build.)
Armor – Navy Hood (wt = 1.7); Preceptor’s Long Gown (wt = 6.3); Preceptor’s Gloves (wt = 2.1); Preceptor’s Trousers (wt = 3.9)
Seal/Staff – Academy Glintstone Staff (wt = 3)
Incant/Sorcery – Glintstone Cometshard; Star Shower; Terra Magica; Glintstone Arc; Shard Spiral
Weapon – Glintstone Kris (wt = 1.5)
Shield – X
Talisman – Graven-Mass Talisman (wt = 1)
Total weight = 19.5
Stats – Vigor = 20; Mind = 35; End = 10; Str = 6; Dex = 12; Int = 36; Fth = 0; Arc = 0; Total = 119
Envoy to the Greater Will (Faith Build)
(Faith build inspired by the Golden Order ending.)
Armor – Nox Monk Hood (wt = 3); Confessor Armor (wt = 8.3); Gold Bracelets (wt = 0.8); Gold Waistwrap (wt = 4.4)
Seal/Staff – Golden Order Seal
Incant/Sorcery – Discus of Light; Litany of Proper Death; Order’s Blade; Immutable Shield; Triple Rings of Light; Law of Causality; Great Heal
Weapon – Mace (wt = 4.5)
Shield – Brass Shield (wt = 7)
Talisman – Blessed Dew Talisman (wt = 0.6)
Total weight = 28.6
Stats – Vigor = 10; Mind = 20; End = 10; Str = 16; Dex = 7; Int = 29; Fth = 29; Arc = 0; Total = 121
Liberator of the Rot (Dexterity / Rot Build)
(The lore of Rot God is awesome. Inspired by that.)
Armor – Mushroom Crown (wt = 9.1); Malenia’s Armor (wt = 7.7); Bandit Manchettes (wt = 1.7); Rotten Duelist Greaves (wt = 7.3)
Seal/Staff – X
Incant/Sorcery – X
Weapon – Antspur Rapier (wt = 3); Scorpion’s Stinger (wt = 2.5); Cleanrot Knight’s Sword (wt = 4)
Shield – X
Talisman – Kindred of Rot’s Exultation (wt = 0.9)
Total weight = 36.2
Stats – Vigor = 20; Mind = 5; End = 20; Str = 20; Dex = 45; Int = 0; Fth = 0; Arc = 10; Total = 120
Bloodflame Fanatic (Arcane / Bleed build, with a bit of blood incantations in there)
(Mohg is a creepy old man. But a powerful one at that, so why not become one of his followers?)
Armor – Crimson Hood (wt = 1.7); War Surgeon Gown (wt = 6.9); Alberich’s Cracers (wt = 1.4); War Surgeon Trousers (wt = 4.2)
Seal/Staff – Dragon Communion Seal
Incant/Sorcery – Bloodboon; Bloodflame Talons; Swarm of Flies; Bloodflame Blade
Weapon – Bloody Helice (wt = 8); Reduvia (wt = 2.5)
Shield – X
Talisman – Lord of Blood’s Exultation (wt = 0.9)
Total weight = 25.6
Stats – Vigor = 15; Mind = 10; End = 15; Str = 16; Dex = 20; Int = 0; Fth = 14; Arc = 30; Total = 120
Duelist (Strength build)
(Smashing things with large weapons was my first build. This is a tribute to that.)
Armor – Duelist Set (wt = 19.8)
Seal/Staff – X
Incant/Sorcery – X
Weapon – Duelist Greataxe (wt = 20); Duelist Greataxe (wt = 20);
Shield – X
Talisman – Great-Jar’s Arsenal (wt = 1.5)
Total weight = 61.3
Stats – Vigor = 40; Mind = 1; End = 30; Str = 40; Dex = 10; Int = 0; Fth = 0; Arc = 0; Total = 121
Installation
Just drop the regulation.bin and ‘msg’ folder into your ‘Mod Engine 2’ mod folder and you’re good to go.
If you know how, you should be able to merge regulation.bin with any other mods you like to use. Most changes are to the ‘CharaInitParam’ which should be compatible with everything else (other than another starting class mod).
Very minor changes made to ShopLineupParam to be able to purchase Crucible and Godskin armor from the Twin Maiden Husks.
Two minor changes in EquipParamWeapon for the ‘Merchant’ starting class to have a Cane Sword with Flame Art to start, and the Pillory Shield to have Parry Ash of War for the Curse Bearer Class. You can obtain all of these changes through normal vanilla gameplay, so it should have minimal interference with any other mods (other than the new items in the shop).
If you have any suggestion on improvements to this mod, or anything for the future drop a comment. I’m always happy to receive feedback.