Elden Auto Turn – aim attacks and skills with just horizontal mouse movement

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Elden Auto Turn – aim attacks and skills with just horizontal mouse movement

Automatically makes your character face as the front of camera when you move mouse horizontally. For people who prefer more like any non target lock melee FPP/TPP style control – point targets with just mouse movement. With this script you don’t need target locking for melee and any skills that don’t require single target.

Autohotkey script that makes character facing follow the horizontal moves of camera.

Important (instruction)!
This script will not work out of the box most probably. You need to spend, estimate, at least 15 mins to configure it for you (might take longer). Explanations are in the file itself, go from the top of the file until end of the config section. Shift + q is the default toggle hotkey for enabling/disabling auto turn while the script is running. But see the script file about auto on/off cases/features. After you edited the file and made it ready to go, launch with AutoHotkey.

NEW! In version 1.4.5: major improvement yet again for not confusing directions of rolls/dodges/backstep.
NEW! Extra feature in version 1.4.0. You can setup a hotkey for your second weapon skill use.

This feature is off by default.

Hence Auto Rurn. The mechanism is simple – scan for horizontal moves and press w (move forward) for a moment to adjust character orientation. Script deals with all problematic input interactins, so it will disturb as little as possible. It also handles stuff like adjusting direction of heavy/charged/charged skill without manually pressing w. But anyway it is just an input script, don’t expect it to work perfectly.

Actions that this script handles: attacks, attack chains, sequences, charged attacks, charged skill. When holding guard, auto forward direction adjustment is disabled, same with all move actions. So it will not turn you in other direction randomly – if you move some way in some direction, you will do that action properly.
Non charged skill aiming is now flawed – if you’re facing front it will be fine, but in case of quick turns, the timing might desync – the best to ensure is to press direction key when winding up the skill. Charged skill is different story due to special logic implemented.

Important and FAQ!
1) Is this script a cheat? No, by any means in basic config. The script is not doing any complex input macros for helping in game performance. It’s just doing what could be in game settings under one checkbox really :). But whether it would be considered a cheat online – that I don’t know.
NOTE: It has some small features that are off by default and kinda could be considered on the edge of cheating, because they bind more than one action in game into 1 button, but this is very simple. Like wep switch + use skill.
2) Known issues:

Sometimes roll and/or backstep might confuse direction. In such case release all wasd and space buttons before doing such action again. But from version 1.4.5 this should happen very rarily.
Should be now totally fixed in version 1.5.0
Forward direction can be lost during sequencial attacks, chains, combos etc. Also during charged attack – you rotate cam, but the attack/skill skill releases according to the character facing not current camera facting. I have worked to minimize this a lot. You can always help this by simply pressing w or other direction key yourself or adjusting config timings.


Credits: Fnts
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