Respawning Material Nodes
What exactly does the mod?
- Changes all non respawning material nodes so that they infinitely respawn upon resting at any Grace.
- The material nodes affected are the ones containing the following items:
– Aeonian Butterfly.
– Arteria Leaf.
– Eye of Yelough.
– Formic Rock.
– Golden Centipede.
– Gravel Stone.
– Miquella’s Lily.
– Nascent Butterfly.
– Sacramental Bud.
– Trina’s Lily.
– All Smithing Stones.
– All Somber Smithing Stones.
– All Grave Gloveworts.
– All Ghost Gloveworts.
Installation:
- Download and install Mod Engine 2.
- Unzip and drop the regulation.bin file inside the “mod” folder of Mod Engine 2.
- Run launchmod_eldenring.bat from Mod Engine 2 to play.
Note: The .csv file is only needed to merge the mod with other mods.
Compatibility with other mods:
This mod is compatible with most other mods out there. The mod changes the following AssetEnvironmentGeometryParam rows:
– 99651.
– 99653.
– 99656 and 99657.
– 99691.
– 99696.
– 99740.
– 99753.
– 99800 and 99801.
– 99820.
– 99852.
– 99855.
– From 99860 to 99879.
– From 99920 to 99939.
Merging with other mods:
If the other mod does not have a regulation file:
Install the regulation file of Respawning Material Nodes as normal.
If the other mod has a regulation file:
Install the other mod with Mod Engine 2.
Download DSMapStudio and run it.
Click File at the top menu and then New Project.
Write anything for the “Project Name”, select the “mod” folder inside Mod Engine 2 for “Project Directory”, select eldenring.exe inside the Game folder for “Game Executable” and then click create.
Click Param Editor at the top menu tabs.
Click AssetEnvironmentGeometryParam once in the left column, then click Edit at the top menu -> Import CSV -> From File… -> All.
Open the AssetEnvironmentGeometryParam.csv file.
Click File at the top menu and then Save Params.
Credits:
SoulsMods for Mod Engine 2 and DSMapStudio.